A Systems Engineering solution begins by accurately identifying the needs, goals, and objectives of your project. These items can be as broad or narrow as required, but they are strictly used to define the problem, not imply any sort of design solution – that comes later.
In engineering terms, a need is driving force behind a project. No numbers are allowed in need statements, only concepts. It is not uncommon for a project team to spend a week debating the best need statement, and its importance can’t be understated. Without it, everyone involved has a different idea (or no idea) about what they’re doing and might develop either incompatible or completely wrong designs. It’s also useful just for organizing thoughts.
I’ve introduced a very broad target need for this blog, which is the need for designing sustainable communities. But what does that mean? Are you starting a community from scratch on a barren patch of land? Are you reshaping an entire existing city? Are you constructing a home for only one family? The answers are different for every project, which makes the job of forming an engineering methodology all the more difficult.
For me, the best way to learn a concept is by case study: applying the theory to a real-world example problem. For the sake of argument, let’s pick an example and use it to illustrate the concepts every community designer needs to understand.
Say you have a 40-acre piece of land, half-woods and half-arable land, with no existing structures. This may be a dream situation for many, but remember this is only an example and you should have no problem applying these ideas even if you have a half-acre plot in the city—you’re just starting with a different set of resources. So what are our needs? One possibility is “There is a need to have a sustainable community on the existing land.” That’s accurate but very loosely defined – what do you mean by ‘community’ and what is meant by ‘sustainable’?
To keep things from quickly spiraling into complexity, suppose you have a family of four (two adults, two pre-adolescent children) defined as your initial community. Suppose further that you are beginning your project pre-peak (transport costs are low, all devices and materials we desire are within reach), you want your community completely self-sufficient, and you wish to retain a comfortable existence with electricity and indoor plumbing. These are the ‘non-negotiable’ facts.
With this new information in hand, we can write an even better need statement: “There is a need to have a homestead for our family that is completely self-sufficient and allows for a comfortable standard of living.” Great! That’s enough for us to continue on towards defining our goals and objectives for the project.
A goal is a statement describing how you will meet your needs and an objective provides a measurable method for meeting the goals. Like needs, goals do not contain numbers.
For our project we can define several goals:
Goal 1: The community will have electricity.
Goal 2: The community will have indoor plumbing.
Goal 3: The community will grow its own food.
Goal 4: The community will be safe for children.
You might be able to pick out a couple more yourself for the given example. Notice that while the goals are more specific than the need statement, they are still very broad statements.
Each goal must have at least one objective attached to it. The objectives may contain numbers, but remember we are not yet designing anything here, only defining the problem. For the goal statements above we may specify some objectives:
Goal 1: The community will have electricity.
Objective 1.1: The community will provide enough electricity for four people.
Objective 1.2: The community will use modern electrical appliances.
Goal 2: The community will have indoor plumbing.
Objective 2.1: The community will provide indoor plumbing adequate for four people.
Goal 3: The community will grow its own food.
Objective 3.1: The community will produce enough food for four people.
Goal 4: The community will be safe for children.
Objective 4.1: The community will be designed to minimize the danger to children.
As you can see, each objective is measurable and some include numbers. However, none of them point to any particular design solution.
Alright, so what have we gained with all this work? Let’s put the entire problem definition together (notice the organization – 90% of engineering is staying organized):
Need: There is a need to have a homestead for our family that is completely self-sufficient and allows for a comfortable standard of living.
Goal 1: The community will have electricity.
Objective 1.1: The community will provide enough electricity for four people.
Objective 1.2: The community will use modern electrical appliances.
Goal 2: The community will have indoor plumbing.
Objective 2.1: The community will provide indoor plumbing adequate for four people.
Goal 3: The community will grow its own food.
Objective 3.1: The community will produce enough food for four people.
Goal 4: The community will be safe for children.
Objective 4.1: The community will be designed to minimize the danger to children.
Wow. It seems like we just did a whole lot of work for nothing but a half-page of text. Why bother with all this Systems Engineering garbage? Why not just jump right into designing and building? If you run into any problems during the process, you’ll just fix them and move on. What’s the big deal?
The truth is the vast majority of projects that do not apply Systems Engineering principles are doomed to failure from the beginning—either by spiraling costs or schedule, designing into a corner, or outright disaster. You must put in the time to carefully plan your community because you literally can not afford for this project to fail. The lives of you, your family, or even your neighbors might depend on your community’s success. Consider everything, ignore nothing, and keep your design flexible. Don’t be intimidated by the scope of this design problem, even if you have no engineering experience: I and every other reader of this blog will help guide you through what you need in order to design a robust and sustainable post-peak oil community.
There is so much more to come…
References: Customer-Centered Products by Hooks and Farry
Systems Engineering Principles and Practices by Kossiakoff and Sweet